Delta Green

Tactical Audio Support Console TASC-7 · S/N 0451-ΔG · Rev. D

Local--:--:--
Session00:00:00
Master
STANDBY // NO SIGNAL // Press a scene to begin
CH-01

Investigation

The bed. Leave it running all session.

▶Standing by
CH-02

Combat

Weapons out. Standoff to overrun.

▶Standing by
CH-03

Chase

Fleeing, or doing the hunting.

▶Standing by
CH-04

The Unnatural

Contact with the impossible.

▶Standing by
CH-05

Home

Briefings, Bonds, the aftermath.

▶Standing by
Env
level

Operator's manual

Scenes

Press a scene to make it the music. Only one scene plays at a time, and switching crossfades. Returning to a scene picks up where it left off.

The dial sets intensity. Four bands, from calm to extreme, each with its own tracks; crossing a band blends into a more or less intense piece over a few seconds. The dial also nudges volume, from 20% quieter at the bottom to 20% louder at the top. You can set a dial before you switch to that scene.

Keys

  • 1–5 switch scene
  • ↑ ↓ turn the live scene's dial
  • T hold to transmit
  • QWER ASD fire the stingers, in board order
  • Esc fade out · X cut · F full screen

Everything else

Environment loops sit under the music and stack with each other. Stingers fire once over everything. Shellshock muffles the music and rings for a few seconds, for blasts and flashbangs.

Transmit asks for your microphone the first time, then plays your voice through a walkie-talkie filter while you hold it, with the music ducked. Point the speaker away from the mic. Radio band squeezes the music itself through a small speaker.

Stage offline downloads every track (about 350 MB) so a session survives bad Wi-Fi.

Credits

All music by Kevin MacLeod (incompetech.com), licensed under Creative Commons Attribution 4.0. Ambience, effects and the radio are synthesized live in your browser. Full track list.

Unofficial fan tool, not affiliated with Arc Dream Publishing. Delta Green is a trademark of the Delta Green Partnership.